Ideally a HOI specific machine (or for such games) would consist of two CPU's, a very strong single core CPU for the AI and combat stuff and another weaker supplementary multicore CPU for the rest of the tasks. its quite common to find CPUs with more cores/threads than games are coded to use.
#MOST CPU INTENSIVE GAME 2017 FULL#
One CPU thread having full load while the rest relatively low is quite normal for a grand strategy game of such a scale as the AI and combat calculations are run in a single thread and most CPU power required here for those stuff. As of 2017 it is the most powerful Core i3 CPU. GPU usage barely goes beyond 30-40%ฤก00% CPU usage is probably antivirus issue. This CPU is likely to offer decent computational performance and will not be a bottleneck in all but the most CPU-intensive AAA games in 2017. Funny thing is it can handle HDR 4K movies in 60Hz frame rate hands down. I thought 1050 will be quite okay as i don't use any 3D heavy stuff. But at the end of the day it's still great to get some data on general VR. Running this way on 55" 4K TV looks marvellous but i usually switch down to Full HD for the smooth movement. A lot more relevant than a mobile port like Gunjack, and it seems to be one of the most CPU-intensive VR games so far.
If i run the game in 4K and full graphics the GPU usage goes near to 100% and the map scrolling becomes jerky. Upon release a few media outlets scrambled to the benchmarks and it quickly became apparent that the game was extremely CPU intensive and not in the way that ARMA 3 or Planet Coaster are.